Responsible for Animation, Texturing, Shading, Facial Rigging, Prop Rigging, Modeling, and Lighting (see breakdown below).
Project: Clowning Around, April 2015.
-The following scenes are from my senior thesis film. I was responsible for animating and lighting the entire set, characters, and props featured in this reel. I animated, modeled and rigged the balloon animations without using dynamics and created facial rigs for the characters. I did the texturing and shading for the characters, props, and environment (excluding the large arrows, ferris wheel, fence, and foliage). I also modeled all assets except for the large arrows, ferris wheel, foliage, and vendor cart. This project was created with the following software: Autodesk Maya, Mari, Mudbox, Mixamo, Adobe After Effects and Photoshop.